there should be a cap on 1 rocket per team, and the impact of the rocket should kill teammates too as well as the person firing the rocket. the glider cape move where you pounce down and instantly kill an enemy is over powered too, some serious balance needed. there is a sniper rifle that can insta-kill even if you hit the person in the foot. rocket launcher takes off more health, has a wider area of impact than, has as much ammunition as, and reloads faster than the shotgun, which is astounding, the weapons are very unbalanced. 90% of players go for big body (max health), body armor (more health), rocket launcher, and glider cape loadout, and that seems to be the winning combo, you will just hoarde points much faster with that combination of things, and it really makes any other choice of class a masochistic decision. very unbalanced, i admire the create a class system and the wacky over-the-top-ness of this game's weapons, but there are serious imbalances. auto match-making that rarely works, and no option to choose your own server, 4 out of 5 times you will not get into a game, and will have to retry, and that really is a time waster 2. it would score much higher (like an 8 or 9) if it werent for a few gaping problems in the game. it would score much higher (like an 8 or 9) if the game is a fun little way to pass time, nothing too intense and fun mainly in short bursts. The game is a fun little way to pass time, nothing too intense and fun mainly in short bursts.
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